UX DESIGN · 2025

LoomLearn

One learning space for students who think differently.

ROLE

Sole designer across research, UX, UI, and prototyping.

LoomLearn case study

THE GAP

LoomLearn puts Cornell notes, Pomodoro timers, mind maps, spider charts and flashcards on one drag-and-drop canvas. The problem was never the tools, it was switching between them.

WHERE LEARNERS LOSE TIME

Digital learners, especially those with dyslexia, struggle with context-switching rather than the tools themselves. I mapped two personas: Emma, a first-year recently diagnosed with dyslexia, and Aadi, preparing for IGCSEs.

The problem was never the tools

Digital learners, especially those with dyslexia, struggle with context-switching rather than the tools themselves.

  • Cornell notes
  • Pomodoro timers
  • Mind maps
  • Spider charts

THE DECISION

The drag-and-drop system came straight from Scratch: familiar, low-threshold, and customisable without adding complexity.

Borrowed from Scratch

The drag-and-drop system came straight from Scratch: familiar, low-threshold, and customisable without adding complexity.

  • Minimal palette
  • Multiple workspaces
  • Draggable icons
  • One canvas

REDUCING COGNITIVE LOAD

A minimal palette to reduce cognitive load, multiple workspaces to keep subjects separate, and every technique as a draggable icon rather than a menu item.

WHAT SHIPPED

One desktop canvas holding Cornell notes, mind maps, to-do lists, spider charts, flashcards and Pomodoro timers, rearrangeable per session.

WHAT STUCK

Designing for accessibility first made the product stronger for everyone. I'd revisit onboarding so the widgets explain themselves.

UI/UXFigmaAccessibilityInteraction Design
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