WORK
UX DESIGN · 2025

LoomLearn

One learning space for students who think differently.

LoomLearn
PROBLEM_

The problem wasn't the tools — it was the switching between them.

LoomLearn integrates Cornell notes, Pomodoro timers, mind maps, spider charts, and flashcards into a single drag-and-drop platform. Designed specifically with dyslexic learners in mind, built for anyone who switches between too many tools to study effectively.

MY ROLE_

Sole designer across research, UX, UI design, and prototyping.

Sole designer across research, UX, UI design, and prototyping.

UI/UXFigmaAccessibilityInteraction DesignPrototyping
RESEARCH_

Dyslexic learners don't struggle with the tools. They struggle with context-switching.

Digital learners — especially those with dyslexia — struggle with context-switching between tools, not the tools themselves. I mapped two personas: Emma, a first-year university student recently diagnosed with dyslexia, and Aadi, a high school student preparing for IGCSEs.

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Building for accessibility first made the product stronger for everyone.

KEY INSIGHT_

CHALLENGE_

A drag-and-drop interface inspired by Scratch — familiar, low-threshold, customisable.

Explored modular, widget-based interfaces. The drag-and-drop system was directly inspired by Scratch — familiar, low-threshold, and highly customisable without added complexity.

PROCESS_

A minimal palette to reduce cognitive load. Every technique a draggable icon, not a menu item.

Minimal colour palette to reduce cognitive load and keep focus on content. Multiple workspaces let users separate subjects without losing their setup. Every technique was made available as a draggable icon, not a menu item.

SOLUTION_

One canvas. Six tools. No switching.

A desktop learning platform where Cornell notes, mind maps, to-do lists, spider charts, flashcards, and Pomodoro timers coexist on one canvas — rearrangeable and resizable per session.

OUTCOMES_

Building for accessibility first made the product stronger for everyone.

Building for accessibility first made the product stronger for everyone — that was the clearest takeaway. I'd revisit the onboarding to better communicate how the widgets work together, rather than letting users figure it out alone.