UX DESIGN · 2026
Wander
The walk is the point.
ROLE
Designer on a team of two. Co-owned research, synthesis, concept, and UI in Figma across the full 48 hours.

THE GAP
Google Maps optimises for fastest, Strava for performance. 28 of 34 people surveyed said they walk to clear their head, but none called it intentional. It happens in spite of the tools.
WHY PEOPLE ALREADY WALK
A 15-person survey on walking and mid-walk phone habits, backed by attention restoration theory (Kaplan, 1995) and Stanford's work on walking and creative cognition (Oppezzo & Schwartz, 2014). People already walk to decompress; the tools get in the way.
Walking already works
A 15-person survey backed by attention restoration theory and Stanford's work on walking and creative cognition. People already walk to decompress; the tools get in the way.
- 15-person survey
- 28 of 34 walk to clear their head
- Kaplan, 1995
- Oppezzo & Schwartz, 2014
THE DECISION
How do you build an app whose job is to get you off the app? Two moments to serve, time with no destination and a destination with no rush, both needing the same reset.
An app whose job is to get you off the app
Two moments to serve — time with no destination, and a destination with no rush — both needing the same reset.
- Prompt reveal
- Active walk
- End screen
- Lock screen widget
PROTOTYPING BOTH MODES
Visual direction from Cosmos, wireframes in Figma, AI to build the prototype fast, then back to Figma for the final creatives.
WHAT STUCK