Research to resolution.
Four projects in UX — each one starting with a question worth asking.
THE EYE CAME FIRST.
Before Figma,
there was film.
Street photography across Southeast Asia. Shot on 35mm and medium format. Always looking.
Competitions & side projects.
48-hour briefs, weird constraints, and one accessibility tool nobody asked for but needed.
ABOUT_
Artist.
Designer.
Human.
UX design student at SCAD, figuring out what good design can actually do. I think like a designer but see like an artist. Still learning. Always curious.
READ MORE →You made it this far.
Say hello.









