WORK
UX DESIGN · 2026

Franklin's

The experience starts before you walk in.

Franklin's
PROBLEM_

The warmth was real — it just wasn't reaching people before they arrived.

Franklin's has a strong in-store experience. The brief: close the gap between what first-time visitors expected digitally and what they actually found when they walked in.

MY ROLE_

Team lead on a five-person UXDG 101 project — from fieldwork to final prototype.

Led and contributed across every stage: structuring the research approach, directing fieldwork, synthesising findings, defining the IA, and driving the high-fidelity Figma prototype.

UX ResearchContextual InquiryInformation ArchitectureFigmaUsability TestingFigJamTeam Leadership
RESEARCH_

Most friction started before anyone walked through the door.

Contextual inquiry at the café — barista and customer interviews, plus a SCAD student survey. The website was outdated, the service model unclear, and the in-store warmth had no digital equivalent.

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Their warmth was real. It just wasn't reaching people before they arrived.

KEY INSIGHT_

CHALLENGE_

Users don't think in business categories — they think in tasks.

Card sorting on FigJam revealed four natural buckets: Menu, Order, About, Contact. That structure became the backbone of the redesigned IA.

PROCESS_

Every design decision traces directly back to a research finding.

The homepage was restructured to surface practical expectations earlier — seating, service style, hours. Navigation reduced to four items; the order flow redesigned as a clear sequence with explicit progress cues.

We tested a full order — small cappuccino, skim milk, vanilla syrup — from discovery to checkout. Users completed it with no major breakdowns. The flow held; we made the call not to iterate.

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SOLUTION_

The redesign didn't change Franklin's identity — it made it clearer upfront.

Task-based navigation, a restructured homepage, a cleaner menu, and a step-by-step order flow from discovery to checkout.

OUTCOMES_

The most important job of a team lead is keeping the work honest.

The experience gap wasn't a design problem — it was an information problem. If I were to continue, I'd explore in-context digital touchpoints at the storefront itself.