WORK
UI/UX · 2024

Atom OS

A phone OS that strips your screen down to what actually matters.

Atom OS
OVERVIEW

Atom OS redesigns the smartphone experience by removing distractions and replacing them with four intentional widgets: Books, Meditation, Focus, and a To-Do List. The goal was to make the phone feel deliberately limited — not broken, just focused.

MY ROLE

Sole designer across concept, UI design, and prototyping.

UI/UXFigmaInteraction DesignSystems Thinking
PROCESS_

RESEARCH_

The concept came from a personal need during exam season — existing solutions either deleted apps entirely or were too rigid to customise. I identified two core user types: students managing academic pressure and young professionals battling social media anxiety.

Research

IDEATION_

I explored what a 'dumb phone' mode could look like without sacrificing utility. Early explorations focused on widget hierarchy and colour — settling on black and white to psychologically reduce the pull of the screen.

Ideation 1
Ideation 2

KEY DECISIONS_

Kept micro-interactions minimal by design. The colour gradient in the screen time dashboard was used to signal which apps help vs. harm, without being prescriptive. Focus mode was made user-configured, not automatic, to preserve autonomy.

SOLUTION_

A four-widget home screen with a settings panel featuring screen time visualisation, app usage breakdowns, and a toggleable Focus mode that blocks selected apps for user-defined time periods.

Solution
Solution 1
Solution 2

REFLECTION_

Atom OS taught me that subtraction is a design decision. The hardest part wasn't adding features — it was deciding what to withhold. I'd revisit the onboarding flow to help users understand the philosophy before they start using it.