UI/UX · 2024

Atom OS

A phone OS that strips your screen down to what actually matters.

ROLE

Sole designer across concept, UI, and prototyping.

Atom OS case study

THE GAP

Atom OS strips the smartphone back to four intentional widgets. The goal was to make the phone feel deliberately limited, not broken.

OUT OF EXAM SEASON

The idea came out of exam season, where existing solutions either deleted apps outright or were too rigid to adjust. I mapped two users: students under academic pressure and professionals with social media anxiety.

Neither delete nor endure

Existing solutions either deleted apps outright or were too rigid to adjust. Two users: students under academic pressure, and professionals with social media anxiety.

THE DECISION

What does a dumb phone mode look like without giving up utility? Black and white to psychologically reduce the pull of the screen, and limitation that reads as designed.

Limited, not broken

Black and white to psychologically reduce the pull of the screen, and limitation that reads as designed.

  • Screen time
  • Usage breakdowns
  • Focus mode
  • Four widgets

DECIDING WHAT TO WITHHOLD

The gradient in the screen time dashboard signals which apps help and which hurt without being prescriptive, and Focus mode stays user-configured to preserve autonomy.

WHAT SHIPPED

A four-widget home screen with screen time visualisation, usage breakdowns, and a toggleable Focus mode that blocks chosen apps for set periods.

WHAT STUCK

The hard part wasn't adding features, it was deciding what to withhold. I'd revisit onboarding so people understand the philosophy before they start.

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