UX DESIGN · 2026

Franklin's

The experience starts before you walk in.

ROLE

Team lead on a five-person UXDG 101 project. I ran the research, the fieldwork, the card sort, the IA, and the final Figma prototype.

Franklin's case study

THE GAP

Franklin's is great once you're inside. The job was to close the gap between the website and what people actually walked into.

FOLLOWING THE FIRST VISIT

Interviews with baristas and customers, plus a SCAD student survey. The site was outdated, the service model unclear, and none of the in-person warmth made it online.

What people needed before walking in

The warmth was there in person. Online, people first needed clear answers to four practical questions.

  • What can I order?
  • Is there seating?
  • How does service work?
  • When are you open?
Journey map following a customer's first visit to Franklin's

THE DECISION

People don't think in business categories, they think in tasks. A card sort surfaced four groups — Menu, Order, About, Contact — and that became the nav.

Task first. Category second.

The open card sort moved the site from an internal sitemap to four things visitors could actually look for.

  • Menu
  • Order
  • About
  • Contact
Card-sorting activity used to validate Franklin's navigation

MAKING THE FIRST VISIT CLEAR

I rebuilt the homepage around the practical questions first: seating, service style, hours. Navigation dropped to four items, and a full test order ran start to finish without anyone hitting a wall.

Hypothesis information architecture for the redesigned Franklin's website

WHAT STUCK

The gap was an information problem, not a design one. Next, I'd put digital touchpoints in the store itself.

UX ResearchContextual InquiryInformation ArchitectureFigma
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